Website powered by
Scott McPherson
Scott McPherson
Disruptorbeam
Plymouth, United States

Summary

UI/UX Technical Designer and Game Artist
8 years of game industry experience, UI/UX, and front end Unity Development with Creative Software and development environments like: 
- Illustrator
- Photoshop
- Adobe XD
- Unity 3D
- Sketch
- After effects
- Autodesk Maya
- 3D coat
- zBrush
- Unreal Engine 4
- Substance Painter

Development:
- C#
- Java
- C++
- Objective C
Additional Skills:
• Traditional Conceptual design, storyboarding, sketching and solving creative problems. 
• Leadership: UI/UX lead and creative director. 
• Augmented reality and Virtual Reality Development for Android and iOS applications.  • Formal training in visual arts; design principles, technical skills and business principles. 
• Quick learning new skills and hunger for improvement. 

Professional Experience:
2017 - Present: Disruptor Beam – Lead UI/UX Technical Designer (​Greater Boston MA)  • ​Startrek Timelines:​ Lead the art direction and creative team. As well as hands on work on UI/UX,  Technical Art, Key Art production, Asset creation, 3D, Particles, and Front-end implementation in Unity  3D. 
• Artist on other projects including Walking Dead: March to War and several unannounced IPs.   

2016 - 2017: Elm Interactive – UI/UX Designer/Developer (​Greater NYC) 
• ​My Pusheen:​ ​Designed storyboards, UI/UX, wireframes and finalized UI assets and then help  implement the UI within Unity 3D including animations and functionality.    

2015 - 2016: Marxent Labs – Product Designer/Engineer (​Dayton, OH) 
• Developed 7 Augmented Reality Apps and worked on large Projects such as Toys r’ Us Catalog AR  Game and The Lowes Holoroom Virtual Reality kitchen.   

2008 – 2014: Soulfire Software LLC – Creative Director/ Lead Artist (​Columbus, OH)  • Worked with and coordinated and managed team of artists, and musicians and conducted creative  direction on 7 Commercially released games on Xbox Arcade and Windows Surface platforms.   

2008 – Present: Freelance Artist  
• Freelance UI and UX, 3D models, Concept art and front-end development for Games and Apps. 

Education 2008 - 2013: Bowling Green State University  
• Graduated with a bachelor’s of Fine Arts degree focusing in Digital Arts. 

Portfolio: https://scottmcpherson.myportfolio.com/
Contact: cscottmcpherson@gmail.com

Skills

3D ModelingParticle EffectsGame DevelopmentUI DesignApp DevelopmentUX DesignUnity2D

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
C#
C#
C++
C++
Java
Java
Sketch
Sketch
Objective C
Objective C
Adobe XD
Adobe XD